SCB9_website_Son.AR_element_4

Son.AR

Son.AR group is an artistic and research project whose mission is to explore the fields of sonic arts, augmented reality, virtuality and mobile applications. The project has been created in collaboration between Art Republic and Mote Studio - a Berlin-based studio whose practice addresses arts, design and sound.

Son.AR’s team is composed of media, sound, and computer artists: Davide Luciani, Fabio Perletta and Jordan Juras, and curator-producer Daniela Arriado.

The group’s aim is to explore new practices of sound art, music and aural experiences production in dialogue with virtuality and physical spaces.
In 2019, Son.AR’s team produced one of the first AR-sonic-navigation-app for mobile smartphones, in the city of Stavanger, combining augmented reality, gps localisation, and ambisonics with spatial sound composition.

Designed for iPhone and Android platforms, Screen City Biennial X Son.AR app (v. 1.0) was developed in 2019 and designed as a hybrid between guide and sonic augmented reality in the vicinity of the Biennial'ss venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.

The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

Son.AR

Son.AR group is an artistic and research project whose mission is to explore the fields of sonic arts, augmented reality, virtuality and mobile applications. The project has been created in collaboration between Art Republic and Mote Studio - a Berlin-based studio whose practice addresses arts, design and sound.

Son.AR’s team is composed of media, sound, and computer artists: Davide Luciani, Fabio Perletta and Jordan Juras, and curator-producer Daniela Arriado.

The group’s aim is to explore new practices of sound art, music and aural experiences production in dialogue with virtuality and physical spaces.
In 2019, Son.AR’s team produced one of the first AR-sonic-navigation-app for mobile smartphones, in the city of Stavanger, combining augmented reality, gps localisation, and ambisonics with spatial sound composition.

Designed for iPhone and Android platforms, Screen City Biennial X Son.AR app (v. 1.0) was developed in 2019 and designed as a hybrid between guide and sonic augmented reality in the vicinity of the Biennial'ss venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.

The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

Son.AR

Son.AR group is an artistic and research project whose mission is to explore the fields of sonic arts, augmented reality, virtuality and mobile applications. The project has been created in collaboration between Art Republic and Mote Studio - a Berlin-based studio whose practice addresses arts, design and sound.

Son.AR’s team is composed of media, sound, and computer artists: Davide Luciani, Fabio Perletta and Jordan Juras, and curator-producer Daniela Arriado.

The group’s aim is to explore new practices of sound art, music and aural experiences production in dialogue with virtuality and physical spaces.
In 2019, Son.AR’s team produced one of the first AR-sonic-navigation-app for mobile smartphones, in the city of Stavanger, combining augmented reality, gps localisation, and ambisonics with spatial sound composition.

Designed for iPhone and Android platforms, Screen City Biennial X Son.AR app (v. 1.0) was developed in 2019 and designed as a hybrid between guide and sonic augmented reality in the vicinity of the Biennial'ss venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.

The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

Son.AR

Son.AR group is an artistic and research project whose mission is to explore the fields of sonic arts, augmented reality, virtuality and mobile applications. The project has been created in collaboration between Art Republic and Mote Studio - a Berlin-based studio whose practice addresses arts, design and sound.

Son.AR’s team is composed of media, sound, and computer artists: Davide Luciani, Fabio Perletta and Jordan Juras, and curator-producer Daniela Arriado.

The group’s aim is to explore new practices of sound art, music and aural experiences production in dialogue with virtuality and physical spaces.
In 2019, Son.AR’s team produced one of the first AR-sonic-navigation-app for mobile smartphones, in the city of Stavanger, combining augmented reality, gps localisation, and ambisonics with spatial sound composition.

Designed for iPhone and Android platforms, Screen City Biennial X Son.AR app (v. 1.0) was developed in 2019 and designed as a hybrid between guide and sonic augmented reality in the vicinity of the Biennial'ss venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.

The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

Son.AR

Son.AR group is an artistic and research project whose mission is to explore the fields of sonic arts, augmented reality, virtuality and mobile applications. The project has been created in collaboration between Art Republic and Mote Studio - a Berlin-based studio whose practice addresses arts, design and sound.

Son.AR’s team is composed of media, sound, and computer artists: Davide Luciani, Fabio Perletta and Jordan Juras, and curator-producer Daniela Arriado.

The group’s aim is to explore new practices of sound art, music and aural experiences production in dialogue with virtuality and physical spaces.
In 2019, Son.AR’s team produced one of the first AR-sonic-navigation-app for mobile smartphones, in the city of Stavanger, combining augmented reality, gps localisation, and ambisonics with spatial sound composition.

Designed for iPhone and Android platforms, Screen City Biennial X Son.AR app (v. 1.0) was developed in 2019 and designed as a hybrid between guide and sonic augmented reality in the vicinity of the Biennial'ss venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.

The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

SON_Artweek_cover

How does it work?

Son.AR developed a new way to surpass the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR's app, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR developed a new way to surpass the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR's app, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR developed a new way to surpass the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR's app, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR developed a new way to surpass the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR's app, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR developed a new way to surpass the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR's app, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

SCB9_website_Son.AR_App_2
Son.AR_photo-10_web-cut
research_web

Outlining virtuality 


Son.AR is currently focusing on researching and expanding their mobile-smartphone application to develop artworks in four fundamental fields:
— sound art,
— spatial music composition,
— aural architecture studies,
— immersive sonic formats in dialogues with visual and media arts
(i.e. expanded cinema, new radio, mixed media spaces, etc.).

Outlining virtuality

Son.AR is currently focusing on researching and expanding their mobile-smartphone application to develop artworks in four fundamental fields:
— sound art,
— spatial music composition,
— aural architecture studies,
— immersive sonic formats in dialogues with visual and media arts
(i.e. expanded cinema, new radio, mixed media spaces, etc.).

Outlining virtuality

Son.AR is currently focusing on researching and expanding their mobile-smartphone application to develop artworks in four fundamental fields:
— sound art,
— spatial music composition,
— aural architecture studies,
— immersive sonic formats in dialogues with visual and media arts
(i.e. expanded cinema, new radio, mixed media spaces, etc.).

Outlining virtuality

Son.AR is currently focusing on researching and expanding their mobile-smartphone application to develop artworks in four fundamental fields:
— sound art,
— spatial music composition,
— aural architecture studies,
— immersive sonic formats in dialogues with visual and media arts
(i.e. expanded cinema, new radio, mixed media spaces, etc.).

Outlining  virtuality

Son.AR is currently focusing on researching and expanding their mobile-smartphone application to develop artworks in four fundamental fields:
— sound art,
— spatial music composition,
— aural architecture studies,
— immersive sonic formats in dialogues with visual and media arts
(i.e. expanded cinema, new radio, mixed media spaces, etc.).

SON_Ar_element_1

Documentation Pilot 2019
Screen City Biennial X Son.AR 

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Music – Excerpts

LISTEN HERE

Binaural Audio – Excerpts
 


To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Music – Excerpts

LISTEN HERE

Binaural Audio – Excerpts
 


To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Music – Excerpts

LISTEN HERE

Binaural Audio – Excerpts
 


To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Music – Excerpts

LISTEN HERE

Binaural Audio – Excerpts
 


To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Music – Excerpts

LISTEN HERE

Binaural Audio – Excerpts
 


To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

SON_Ar_element_3

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

SCB9_website_Son.AR_element_6
SCB18_Son.Ar_iPhone11_mockup_3
Son.Ar_photo-36_web_1

Son.AR App Download

Son.AR App Download

Son.AR App Download

Son.AR App Download

Son.AR App Download

iOS

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by artists Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and spatial audio developer Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by artists Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and spatial audio developer Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and sound spatial consultant Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and sound spatial consultant Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and sound spatial consultant Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

CONTACT
contact @ screencitybiennial.org
 
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