SCB9_website_Son.AR_element_4

What is Son.AR?

Son.AR is an innovative app developed and conceived by Art Republic and Mote, a Berlin- based studio run by artists Davide Luciani and Fabio Perletta.

Son.AR is a sound application that 
improves drastically the aural perception in augmented reality applications. It offers new perspectives for immersive installations and provides innovative tools for spatial sound composition in architecture, landscape and environmental design.

It aims to contribute to the field of public art exploring new digital realms to enhance aural communication and sonic spatial perception in large scale applications. This practice mediates new ways to address artworks and space, creating accessible contexts to connect, challenge and consult the audience, respecting community and environment.

Designed for iPhone and Android platforms, the app is developed in close collaboration with spatial audio developer and AI specialist Jordan Juras and programmer Mauro Ferrario.

Son.AR pilot 1.0 was developed in 2019 and designed as hybrid between guide and sonic augmented reality in the vicinity of the Screen City Biennial (2019) venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.
The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

During 2020-2021 the app will see a series 
of improvements aiming to a 2.0 build. The new version will increment the level of spatialisation, real-time compositional tools, localisation data harmonisation and a better data flow for large scale public art installations.

What is Son.AR?

Son.AR is an innovative app developed and conceived by Art Republic and Mote, a Berlin- based studio run by artists Davide Luciani and Fabio Perletta.

Son.AR is a sound application that 
improves drastically the aural perception in augmented reality applications. It offers new perspectives for immersive installations and provides innovative tools for spatial sound composition in architecture, landscape and environmental design.

It aims to contribute to the field of public art exploring new digital realms to enhance aural communication and sonic spatial perception in large scale applications. This practice mediates new ways to address artworks and space, creating accessible contexts to connect, challenge and consult the audience, respecting community and environment.

Designed for iPhone and Android platforms, the app is developed in close collaboration with spatial audio developer and AI specialist Jordan Juras and programmer Mauro Ferrario.

Son.AR pilot 1.0 was developed in 2019 and designed as hybrid between guide and sonic augmented reality in the vicinity of the Screen City Biennial (2019) venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.
The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

During 2020-2021 the app will see a series 
of improvements aiming to a 2.0 build. The new version will increment the level of spatialisation, real-time compositional tools, localisation data harmonisation and a better data flow for large scale public art installations.

What is Son.AR?

Son.AR is an innovative app developed and conceived by Art Republic and Mote, a Berlin- based studio run by artists Davide Luciani and Fabio Perletta.

Son.AR is a sound application that 
improves drastically the aural perception in augmented reality applications. It offers new perspectives for immersive installations and provides innovative tools for spatial sound composition in architecture, landscape and environmental design.

It aims to contribute to the field of public art exploring new digital realms to enhance aural communication and sonic spatial perception in large scale applications. This practice mediates new ways to address artworks and space, creating accessible contexts to connect, challenge and consult the audience, respecting community and environment.

Designed for iPhone and Android platforms, the app is developed in close collaboration with spatial audio developer and AI specialist Jordan Juras and programmer Mauro Ferrario.

Son.AR pilot 1.0 was developed in 2019 and designed as hybrid between guide and sonic augmented reality in the vicinity of the Screen City Biennial (2019) venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.
The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

During 2020-2021 the app will see a series 
of improvements aiming to a 2.0 build. The new version will increment the level of spatialisation, real-time compositional tools, localisation data harmonisation and a better data flow for large scale public art installations.

What is Son.AR?

Son.AR is an innovative app developed and conceived by Art Republic and Mote, a Berlin- based studio run by artists Davide Luciani and Fabio Perletta.

Son.AR is a sound application that 
improves drastically the aural perception in augmented reality applications. It offers new perspectives for immersive installations and provides innovative tools for spatial sound composition in architecture, landscape and environmental design.

It aims to contribute to the field of public art exploring new digital realms to enhance aural communication and sonic spatial perception in large scale applications. This practice mediates new ways to address artworks and space, creating accessible contexts to connect, challenge and consult the audience, respecting community and environment.

Designed for iPhone and Android platforms, the app is developed in close collaboration with spatial audio developer and AI specialist Jordan Juras and programmer Mauro Ferrario.

Son.AR pilot 1.0 was developed in 2019 and designed as hybrid between guide and sonic augmented reality in the vicinity of the Screen City Biennial (2019) venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.
The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

During 2020-2021 the app will see a series 
of improvements aiming to a 2.0 build. The new version will increment the level of spatialisation, real-time compositional tools, localisation data harmonisation and a better data flow for large scale public art installations.

What is Son.AR?

Son.AR is an innovative app developed and conceived by Art Republic and Mote, a Berlin- based studio run by artists Davide Luciani and Fabio Perletta.

Son.AR is a sound application that 
improves drastically the aural perception in augmented reality applications. It offers new perspectives for immersive installations and provides innovative tools for spatial sound composition in architecture, landscape and environmental design.

It aims to contribute to the field of public art exploring new digital realms to enhance aural communication and sonic spatial perception in large scale applications. This practice mediates new ways to address artworks and space, creating accessible contexts to connect, challenge and consult the audience, respecting community and environment.

Designed for iPhone and Android platforms, the app is developed in close collaboration with spatial audio developer and AI specialist Jordan Juras and programmer Mauro Ferrario.

Son.AR pilot 1.0 was developed in 2019 and designed as hybrid between guide and sonic augmented reality in the vicinity of the Screen City Biennial (2019) venues, serving as navigation assistance as well as a visual orientation within the city and harbour of Stavanger. It also provided users with aural and textual information about the works, artists, program and exhibition venues.
The Son.AR pilot 2019 was commissioned by the Screen City Biennial and supported by Stavanger Sentrum/Byen and Stavanger City Council.

During 2020-2021 the app will see a series 
of improvements aiming to a 2.0 build. The new version will increment the level of spatialisation, real-time compositional tools, localisation data harmonisation and a better data flow for large scale public art installations.

SON_Artweek_cover

How does it work?

Son.AR is not the classic audio/soundwalk app nor a complex system of external sensors and sound gears.

It surpassed the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR is not the classic audio/soundwalk app nor a complex system of external sensors and sound gears.

It surpassed the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR is not the classic audio/soundwalk app nor a complex system of external sensors and sound gears.

It surpassed the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR is not the classic audio/soundwalk app nor a complex system of external sensors and sound gears.

It surpassed the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

How does it work?

Son.AR is not the classic audio/soundwalk app nor a complex system of external sensors and sound gears.

It surpassed the limitations of stereo imagining and extended the current axioms of spatialisation practices for portable smartphone devices.

An advanced sound spatialisation algorithm leveraging 3D binaural imaging and location tracking allows users to interact with their environment by moving towards, around and away from the locations (sound objects).

This technology allows for sound cues to respond in real-time to their movements, and it is used to create an augmented sonic superposition of a physical map, simulating a virtual space in the users’ earphones. In Son.AR, the auditory sense is a central feature for the user experience and sound is rendered and listened with the simplicitiy a smartphone and a pair of headphones.

SCB9_website_Son.AR_App_2
Son.AR_photo-10_web-cut
research_web

Outlining a space

Events such as festivals/biennials or public space interventions, represent an ideal canvas to develop projects integrating Son.AR.

Cities architectures and open spaces produce the connective tissue to expand virtual forms. Augmenting sonic realities can strengthen the mediation of art and architecture, expanding the experience between the individual aesthetic perception and the spatial dimension.

Our practise aims to create concepts and works that cross these aesthetics and shift experiences beyond the limits of physicality. The collaborations between our studio and artists can enrich and bring meaningful contributions to an augmented public landscape. Working with public space and virtuality means also transforming artworks into a new architectural dimension where sound contributes to the foundation of the digital and ephemeral double.

Son.AR can forge innovative relations with music, visual, performance and plastic arts giving as well the chance to design exhibition spaces where to experience immersive sonic environments and aural informations with the immediacy of a smartphone.

Outlining a “virtual sonic space” is what lies inside the core of Son.AR.

Outlining a space

Events such as festivals/biennials or public space interventions, represent an ideal canvas to develop projects integrating Son.AR.

Cities architectures and open spaces produce the connective tissue to expand virtual forms. Augmenting sonic realities can strengthen the mediation of art and architecture, expanding the experience between the individual aesthetic perception and the spatial dimension.

Our practise aims to create concepts and works that cross these aesthetics and shift experiences beyond the limits of physicality. The collaborations between our studio and artists can enrich and bring meaningful contributions to an augmented public landscape. Working with public space and virtuality means also transforming artworks into a new architectural dimension where sound contributes to the foundation of the digital and ephemeral double.

Son.AR can forge innovative relations with music, visual, performance and plastic arts giving as well the chance to design exhibition spaces where to experience immersive sonic environments and aural informations with the immediacy of a smartphone.

Outlining a “virtual sonic space” is what lies inside the core of Son.AR.

Outlining a space

Events such as festivals/biennials or public space interventions, represent an ideal canvas to develop projects integrating Son.AR.

Cities architectures and open spaces produce the connective tissue to expand virtual forms. Augmenting sonic realities can strengthen the mediation of art and architecture, expanding the experience between the individual aesthetic perception and the spatial dimension.

Our practise aims to create concepts and works that cross these aesthetics and shift experiences beyond the limits of physicality. The collaborations between our studio and artists can enrich and bring meaningful contributions to an augmented public landscape. Working with public space and virtuality means also transforming artworks into a new architectural dimension where sound contributes to the foundation of the digital and ephemeral double.

Son.AR can forge innovative relations with music, visual, performance and plastic arts giving as well the chance to design exhibition spaces where to experience immersive sonic environments and aural informations with the immediacy of a smartphone.

Outlining a “virtual sonic space” is what lies inside the core of Son.AR.

Outlining a space

Events such as festivals/biennials or public space interventions, represent an ideal canvas to develop projects integrating Son.AR.

Cities architectures and open spaces produce the connective tissue to expand virtual forms. Augmenting sonic realities can strengthen the mediation of art and architecture, expanding the experience between the individual aesthetic perception and the spatial dimension.

Our practise aims to create concepts and works that cross these aesthetics and shift experiences beyond the limits of physicality. The collaborations between our studio and artists can enrich and bring meaningful contributions to an augmented public landscape. Working with public space and virtuality means also transforming artworks into a new architectural dimension where sound contributes to the foundation of the digital and ephemeral double.

Son.AR can forge innovative relations with music, visual, performance and plastic arts giving as well the chance to design exhibition spaces where to experience immersive sonic environments and aural informations with the immediacy of a smartphone.

Outlining a “virtual sonic space” is what lies inside the core of Son.AR.

Outlining a space

Events such as festivals/biennials or public space interventions, represent an ideal canvas to develop projects integrating Son.AR.

Cities architectures and open spaces produce the connective tissue to expand virtual forms. Augmenting sonic realities can strengthen the mediation of art and architecture, expanding the experience between the individual aesthetic perception and the spatial dimension.

Our practise aims to create concepts and works that cross these aesthetics and shift experiences beyond the limits of physicality. The collaborations between our studio and artists can enrich and bring meaningful contributions to an augmented public landscape. Working with public space and virtuality means also transforming artworks into a new architectural dimension where sound contributes to the foundation of the digital and ephemeral double.

Son.AR can forge innovative relations with music, visual, performance and plastic arts giving as well the chance to design exhibition spaces where to experience immersive sonic environments and aural informations with the immediacy of a smartphone.

Outlining a “virtual sonic space” is what lies inside the core of Son.AR.

SON_Ar_element_1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

Documentation Pilot 2019
Screen City Biennial – Son.AR v.1

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Music – Excerpts

LISTEN HERE

Binaural Audio – Excerpts
 


To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Sound Excerpts 

To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Sound Excerpts 

To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Sound Excerpts 

To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

In its first application Son.AR was used as support for the Screen City Biennial 2019’s guide in Stavanger (NO).

The authors Luciani and Perletta created a hybrid app morphing sound composition, spatial sonic navigation, digital archive and interactive guide. It was the first experiment on the scale of a city.

The exhibition venues become a constellation of sound entities, intended as augmented areas to be discovered and activated by the audience listening, movements and traditional smartphone-user interaction. The combination of sound composition and interactive navigation successfully convey sonic experiences, artworks and digital information into public art spaces.

Sound Excerpts 

To experience the binaural audio please use headphones .

1) Walking from location 1 to location 2. Head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

2) Walking from location 5 to location 4. Several head rotations and proximity effects. Augmented sounds and spatial sounds. Binaural audio, Stereo 2.0, min. 02:34.

SON_Ar_element_3

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

Sound Excerpts / Interaction 

To experience the binaural audio please use headphones

1) Excerpts from the mediation experience along the ferry terminal. Binaural sound, reaching the location + triggered text speech by user interaction.

Artwork: The Bone (2019), VR by Michelle-Marie Letelier.
Location 10: Hurtigbåtsterminalen, Fiskepiren, Stavanger

SCB9_website_Son.AR_element_6
SCB18_Son.Ar_iPhone11_mockup_3
Son.Ar_photo-36_web_1

Son.AR App Download

Son.AR App Download

Son.AR App Download

Son.AR App Download

Son.AR App Download

iOS

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

Improve your sonic navigation experience:
Son.AR relies on the accurate sensors inside your mobile phone. Location tracking and compass orientation are used together to synthesise the audio experience. Sometimes, however, these sensors are not so accurate. Try the following to improve sensor accuracy and calibration:

Android:
I) Use Google Maps App to calibrate your compass and GPS 
II) Enable WIFI and/or Bluetooth localisation (Android OS version permitting):
Settings → Security & Location → Location → Scanning → Enable Bluetooth and Wifi Scanning

iOS:
I) Use Google Maps App to calibrate your compass and GPS

If you experience audio disorientation while using Son.AR, you can calibrate on-the-fly by moving the phone in a ‘figure 8’ pattern.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by artists Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and spatial audio developer Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by artists Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and spatial audio developer Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and sound spatial consultant Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and sound spatial consultant Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

The app has been developed and conceptualized by Art Republic and Mote, a Berlin-based studio run by Davide Luciani and Fabio Perletta, in collaboration with programmer Mauro Ferrario and sound spatial consultant Jordan Juras.

Son.AR (2019) is presented as a pilot. The app will be developed to a 2.0 version and shared to other public art events and institutions, aiming to mediate, augment and archive time-based art installations in public space.

This Son.AR pilot 2019 is commissioned by the Screen City Biennial, and supported by Stavanger Sentrum/Byen and Stavanger City Council.

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

Son.AR APP Team

Concept, direction and sound design
Mote Studio (Davide Luciani and Fabio Perletta)

Production
Art Republic (Daniela Arriado)

Developer
Mauro Ferrario

Audio Developer and Spatial audio consultant
Jordan Juras

CONTACT
contact @ screencitybiennial.org
 
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